Emerging technologies like multi-touch, Virtual Reality (VR), Extended Reality (XR), and haptics are propelling us toward the next generation in human-computer interactions.

  • The game, Pokémon Go, brought a seismic shift in the way users interact with mobile devices, extending it from touchscreen to the real world.
  • Snapchat Filters and Facebook 360 changed how users interact with photography and videos.
  • Immersive technologies like VR transformed how medical students learn and practice surgery.

With technologies going beyond the touchscreen, how do you design user experiences that immerse users into a new reality?

Developed by New York University’s Tandon School of Engineering, in association with RLab, this course will help you develop the common design language, heuristics, and values that will enable you to build engaging user experiences.



This course is designed to provide executives who oversee product development and/or make product design decisions with a solid understanding of the considerations for this new era of interfaces and UX. Others who may benefit include product managers, designers and UX professionals, as well as individuals with a keen interest in emerging digital interfaces.



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The evolution of user experience (UX)

  • The history that led to today’s interfaces
  • The most important innovation
  • Design vs. science
  • How we made progress by hating our tools and their limitations

Patterns of a good UX

  • The patterns of good usability in interface design
  • Single-use tools vs. multivariate tools
  • Modern desktop computer as a super tool
  • The tragedy of skeumorphism

UX design for emerging technologies

  • Game controllers: What works and what doesn’t?
  • Learn from The Failures: Apple Newton
  • Musical interfaces
  • Audio assistants
  • Gestural interfaces
  • Gaming (or entertainment?) systems
  • AR vs. VR

Innovating with the user in mind

  • Just-in-time information
  • Media: Then vs. now
  • Rise of the second screen
  • Incremental steps vs. moonshots
  • Thinking of tools as multivariate

Reinventing UX patterns for emerging technologies

  • Your device habits
  • The compromise of touchscreens
  • How WIMP discriminates
  • Case Study: Tumblr and universal accessibility
  • What problems do mobile op systems solve?
  • Triumph of closed systems
  • Ethics vs. profitability

Ethics of UX Design with AI and Machine Learning

  • Vernor Vinge essay on singularity
  • Early AI efforts
  • AI recommendations
  • Predictive technology and purchasing decisions
  • Predictive algorithms
  • Mechanical Turks
  • The post-humanist future
  • Morality of AI: parts 1 & 2


Learn from the Failures: Google Glass

Learn from the Failures: Google Glass

On paper, Google Glass seemed like a perfect product and an amazing opportunity. Learn how its flaws ultimately opened it (and Google) up to public ridicule.

Moonshot: The Nintendo Wii

Moonshot: The Nintendo Wii

After failing with GameCube, Nintendo needed a big win. Learn how they went all in on gestural control and owned the console world for a short time—and what lessons should we take from it.

Moonshot: Amazon Kindle

Moonshot: Amazon Kindle

There were other e-readers on the market when Amazon introduced Kindle in 2007. Learn how their massive backing and philosophy as a services company turned Amazon into a publisher with the Kindle’s introduction.

Incremental Steps: The iPod

Incremental Steps: The iPod

The first iPod was introduced in 2001. Today, nearly all of its successors have been killed off by the iPhone. Explore its history and legacy, from the state of digital music devices at its inception to the incremental steps in its development—and what they can teach us in hindsight.

Benediction: The Apple iPhone

Benediction: The Apple iPhone

The iPhone is the single most successful consumer product in the world, but even when it was introduced, its capabilities weren’t unique. Learn how the company who’s better at elegant and engaging experiences than anyone else made the product unique—and made history.

Google Tilt Brush

Google Tilt Brush

Instructor Joshua Goldberg demos VR painting with Google’s Tilt Brush to illustrate how VR can be used as a creation tool.


  • Joshua Goldberg
    Joshua Goldberg

    Adjunct Professor of Media Organization, Tandon School of Engineering, New York University
    Resident Expert, RLab


Joshua Goldberg is a planner, developer, installer and overseer of interactive and creative display projects and consumer applications for corporations, brands, museums, artists and more. For nearly two decades, he has consulted with a variety of companies in the areas of show control programming, interactive sensor consulting, Max/MSP coding, VJ software development/show design/production management and media server production as well as technology consulting for artists.

Joshua earned a Bachelor of Arts degree in Theater from Hampshire College and an MPS in Interactive Telecommunications from NYU. Beyond his extensive consulting work, he also served as a senior product design manager at Tumblr, where he was tasked with rebuilding a department and re-integrating a design team into the Tumblr infrastructure.


EMERITUS follows a unique online model. This model has ensured that nearly 90 percent of our learners complete their course.

  • OrientationOrientation Week
    The first week is orientation week. During this week you will be introduced to the other participants in the class from across the world. You will also learn how to use the learning platform and other learning tools provided.
  • Goal SettingGoal Setting
    In other weeks, you have learning goals set for the week, including watching the video lectures and completing the assignments. All assignments have weekly deadlines.
  • Video LecturesVideo Lectures & Interviews
    The recorded video lectures and interviews are conducted by course faculty and also feature industry experts sharing their UX design expertise.
  • Discussions & PollsDiscussions & Polls
    Course discussions and polls make the course highly interactive and allow you to share your perspectives with executives and UI/UX designers and product managers from around the world.
  • Companion WorkbookCompanion Workbook
    The course includes a companion workbook designed to shape course learnings into a personalized action plan that guides you through the course.
  • Follow-UpFollow-Up
    The EMERITUS Program Support team members will follow up and assist over email and via phone calls with learners who are unable to submit their assignments on time.
  • Continuous Course AccessContinued Course Access
    You will continue to have access to the course videos and learning material for up to 12 months from the course start date.

EMERITUS Program Support Team

If at any point in the course you need tech, content or academic support, you can email program support and you will typically receive a response within 24 working hours or less.


Device Support

You can access EMERITUS courses on tablets, phones and laptops. You will require a high-speed internet connection.



On completing the course you join a global community of 5000+ learners on the EMERITUS Network. The Network allows you to connect with EMERITUS past participants across the world.



  • Starts TBD
  • 2 Months
  • 2 – 4 hours per week
  • Course Fees: USD 1,600


  • You can pay for the course either with an international debit or credit card (unfortunately we are unable to accept Diners credit cards), or through a bank wire transfer. On clicking the apply now button below, you will be directed to the application form and the payment page.
  • We provide deferrals and refunds in specific cases. The deferrals and refund policy is available here.
  • You will be provided a course login within 48 hours of making a payment.


  • Please provide your work experience and your current employer via the application.
  • You can apply by clicking the Apply Now button


For any questions regarding Emeritus, the learning experience, admission & fees,  grading & evaluation please visit ONLINE CERTIFICATE COURSE FAQs


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