UX DESIGN PRINCIPLES FOR AR & VR

ONLINE CERTIFICATE COURSE

Augmented reality and virtual reality technologies are making their way into our everyday lives. Staying ahead in this rapidly evolving market requires understanding how to design for these emerging technologies.

  • Launched in 2017, the IKEA Place app uses AR technology that lets customers see exactly how more than 2,000 furniture items would look (and fit) in their homes.
  • Netflix VR allows subscribers to watch their favorite shows and movies on their Oculus.
  • Google Daydream View VR rigs in “Living Room” mode or “Void” mode.
  • Developed by the New York Times, the NYT VR lets you experience world news (and not just read it).

Developed by New York University’s Tandon School of Engineering, in association with RLab, this two-month course takes you beyond current interface design concepts and explores the new rules for how to apply these principles to AR & VR design—and puts you ahead of the XR curve.

The course requires a VR headset, such as Google Cardboard (to be procured by participants; available at approx. $7.88 on Amazon). Instructions for making your own headset will also be provided.

WHO IS THIS COURSE FOR?

The course is designed to provide UX Designers, UX architects, and product managers with an understanding of how to design UX for AR & VR technologies. Other professionals across industries who use or plan to use or implement AR & VR technologies will also benefit from the course.

COURSE HIGHLIGHTS

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SYLLABUS

Discuss the various ways humans and computers can and will interact and what that means for design

Describe best practices for applying sensory details to XR experiences

Describe techniques and best practices for storyboarding XR experiences

Discuss common tools, processes, and techniques for creating 3D assets

Understand the basics of applying interactions to XR experiences

Identify opportunities and challenges in the field of XR design

REAL-WORLD EXAMPLES

VR painting with Google Tilt Brush

VR painting with Google Tilt Brush

Sculpting, modelling, and painting with Medium

Sculpting, modelling, and painting with Medium

Creating 3D models with Google Blocks

Creating 3D models with Google Blocks

Experiencing the hit VR game Beat Saber in action

Experiencing the hit VR game Beat Saber in action

Illustration and animation with Quill

Illustration and animation with Quill

An AR retail app in development by a major brand

An AR retail app in development by a major brand

FACULTY

  • Todd Bryant
    Todd Bryant
    Director of Technology, RLab
    Visiting Industry Assistant Professor, NYU Tandon School of Engineering
    Adjunct Professor and Faculty Researcher, NYU

In addition to his work in academia, Todd Bryant is also an award-winning screenwriter, director and producer of narrative video work. Todd earned a master’s degree in Interactive Telecommunications from NYU’s Tisch School, and he continues to employ those innate proclivities through creative coding and the construction of tangible interfaces for video art. His work explores the intersection of empathy, knowledge, and the sublime with a focus on energy conservation and reused/ recycled parts. Todd helped to design Relevant Motion, a motion-capture and VR platform that provides low-cost, in-home and in-clinic occupational therapy, which was awarded first prize at the 2018 NYC Media Lab Summit.

  • Regine Gilbert
    Regine Gilbert
    Visiting Industry Assistant Professor, NYU Tandon School of Engineering
    Senior User Experience Designer, Gilbert Consulting Group, Inc.
    Instructor – User Experience Design, General Assembly

Regine Gilbert is a user experience designer, educator, and international public speaker with over 10 years of experience working in the technology arena. She has a strong belief in making the world a more accessible place—one that starts and ends with the user. At NYU Tandon, she teaches UX Design to students in the Integrated Digital Media Program. She’s also worked with companies and organizations including Disney, JP Morgan, Four Seasons Hotel and Resorts, Ralph Lauren, Columbia University and Vitamin Shoppe. In 2020, her first book, Inclusive Design for a Digital World: Designing with Accessibility in Mind (Design Thinking), will be released through Apress publishing.

LEARNING EXPERIENCE

EMERITUS follows a unique online model. This model has ensured that nearly 90 percent of our learners complete their course.

  • OrientationOrientation Week
    The first week is orientation week. During this week you will be introduced to the other participants in the class from across the world. You will also learn how to use the learning platform and other learning tools provided.
  • Goal SettingGoal Setting
    In other weeks, you have learning goals set for the week, including watching the video lectures and completing the assignments. All assignments have weekly deadlines.
  • Video LecturesVideo Lectures & Interviews
    The recorded video lectures and interviews are conducted by course faculty and also feature industry experts sharing their UX design expertise.
  • Discussions & PollsDiscussions & Polls
    Course discussions and polls make the course highly interactive and allow you to share your perspectives with executives and UI/UX designers and product managers from around the world.
  • Follow-UpFollow-Up
    The EMERITUS Program Support team members will follow up and assist over email and via phone calls with learners who are unable to submit their assignments on time.
  • Continuous Course AccessContinued Course Access
    You will continue to have access to the course videos and learning material for up to 12 months from the course start date.

EMERITUS Program Support Team

If at any point in the course you need tech, content or academic support, you can email program support and you will typically receive a response within 24 working hours or less.

 

Device Support

You can access EMERITUS courses on tablets, phones and laptops. You will require a high-speed internet connection.

 

EMERITUS Network

On completing the course you join a global community of 5000+ learners on the EMERITUS Network. The Network allows you to connect with EMERITUS past participants across the world.

ADMISSION & FEES

DURATION AND COURSE FEE

  • Starts 10 December 2019
  • 2 Months
  • 2 – 4 hours per week
  • Course Fees: USD 1,400

PAYMENT

  • You can pay for the course either with an international debit or credit card (unfortunately we are unable to accept Diners credit cards), or through a bank wire transfer. On clicking the apply now button below, you will be directed to the application form and the payment page.
  • We provide deferrals and refunds in specific cases. The deferrals and refund policy is available here.
  • You will be provided a course login within 48 hours of making a payment.

APPLICATION PROCESS

  • Please provide your work experience and your current employer via the application.
  • You can apply by clicking the Apply Now button

FAQ

For any questions regarding Emeritus, the learning experience, admission & fees,  grading & evaluation please visit ONLINE CERTIFICATE COURSE FAQs

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